MW3 Blackcell S02
The work
Nine shots · Six weeksAn animated showcase for the BlackCell squad — dark, elite energy amplified through refined textures, glowing effects, and cinematic motion. I led the 3D process from asset enhancement through final delivery.
The focus was on pushing style, atmosphere, and tone. Every texture, glow, and camera move was designed to embody dominance, mystery, and the iconic Call of Duty edge.
Squad energy distilled into motion
This was a squad piece — multiple operators in motion, each needing to register individually while reading as a cohesive unit. The challenge was keeping elite energy at scale without the frame feeling crowded.
Texture enhancement, glowing effects, and deliberate camera movement carry the tone. Every operator was refined to Blackcell standard — dark, dominant, unmistakably Call of Duty.