Created by Petrol ad.

Blackcell Season 02

Activision - Black Ops 6
2025

The work

Nine shots · Six weeks
Client
Activision - Black Ops 6
Studio
Petrol Advertising
Year
2025
Role
Director, Compositing
Stack
Unreal 5.4, Houdini, Nuke
Delivery
Trailer, cutdowns, key art plates

Built from existing Call of Duty assets with the goal of elevating them into something cinematic. I led the project from start to finish — upresing, refining, and enhancing every detail for an animated piece designed to evoke fire, emotion, and strength.

The role spanned the full pipeline: asset enhancement, lighting, compositing, and final delivery. Every frame was pushed to read as cinematic rather than promotional.

Existing assets pushed past promotional into cinematic

The source material was a library of Call of Duty game assets — models, textures, environments — built for real-time, not film. The job was to upres, relight, and reframe everything so the delivered piece reads as a trailer, not a product demo.

The full pipeline ran through a single team: asset enhancement, lighting, compositing, and delivery. That compression meant decisions stayed consistent from first frame to last, and nothing was lost in handoff.