Cinematic · Season trailer
Blackcell Season 01
The work
Nine shots · Six weeksClient
Activision - Black Ops 6
Studio
Petrol Advertising
Year
2025
Role
Director, Compositing
Stack
Unreal 5.4, Houdini, Nuke
Delivery
Trailer, 6 cutdowns, key art plates
A season launch trailer cut for a live broadcast reveal. I directed the sequence from boards through final comp, working a single Unreal build across nine shots so the lighting held from the cold open to the last beat.
Houdini carried the destruction and atmospherics, Nuke carried the finish. Every frame here is from the delivered master.
One build, nine shots, no relight
The schedule allowed six weeks. Rather than light per shot, we built one volumetric environment and moved the camera through it, so the comp pass inherited the same falloff everywhere.
The cost was flexibility late in the cut. The gain was a trailer that reads as one place.